Get hired. Get connected.


PROJECT

ROLE

DURATION

Hire Meet

UX/UI Designer

Mar - Apr 2022

Hire meet is an employment discovery based application whose mission is to provide the necessary tools for users to land their dream job.

PROJECT OVERVIEW

PROBLEM

How might we design a job application platform that optimizes user experience, encourages engagement, and streamlines the applying process for both applicants and hiring for employers?

Define

1


Research

2


3

Ideate


Design

4


Test

5

Research


DESIGN STRATEGY

Target Audience: Open to all users 18 and up. 

Channels: Responsive design made for both mobile and desktop platforms.

Competitors: LinkedIn, Indeed, Craigslist, and Monster jobs.

There are a number of apps to help people find a new career. I compared some of the most popular job seeking apps to see what they do well and what could be improved. Keeping these findings in mind helped me make better design decisions moving forward.

Competitive Analysis

I started off by discovering and collecting some of the existing research about millennials and unemployment ratings. My objectives were to:

  1. Find out why people are leaving their current roles.

  2. What types of obstacles and frustrations do people face when job hunting?

  3. Learn about any career goals and what steps they are taking to get there.

Secondary Research

I did an online survey looking for participants willing to speak about their preferred work preferences. I separated the results based on generation.

Quantitative Analysis

QUESTIONS

On a scale of 1 to 5, with 1 being the lowest and 5 being the highest. How satisfied are you in your current role?

On a scale of 1 to 5, with 1 being the lowest and 5 being the highest. How comfortable do you feel about your current job security?

After running a competitive analysis and diving into the secondary research, it's clear there are a lot of job search engine app options.

Now I wanted to talk to potential users about what is missing and what need is not being met. I sat down with 8 participants ranging in age from 22-34 to understand how they manage their job search.

MORE QUESTIONS: THE INTERVIEW

INTERVIEW INSIGHTS

“Job searching can be so time consuming.”

“I see a lot of out dated posts. I apply sometimes and the job has already filled.”

“I don’t feel satisfied in my current role, but I’m too nervous about getting back in the market.”

“Recruiters rarely get back to me.”

“Distance is important to me.”

“I research the companies I’m applying to.”

RESEARCH ANALYSIS

After interviewing these users I starting analyzing and mapping out the data I acquired. I began to unravel a pattern that gave me insight into my target audience and the problems they face. I started first by categorizing my thoughts into an affinity map.

Age Switched Careers

22-24

31-34

Curent Education lvl

Bachelors

High School

Increase income

2nd income

Leave current role

Land dream career

Afraid of not being good enough

Distance

Outdated posts

Salary & benefits

Longevity

Lack of confidence in the market

Quotes

“I’ve been thinking about pivoting careers.”

“I want to build generational wealth.”

Goals

27-29

Closer to home

Better schedule

Skills

High School

Bachelors

Mentor

Masters

Bootcamp

Certified

Experience

Concerns

Define


I then created empathy maps to synthesize the data and to better map out user pain points, goals, feelings, and thoughts.

Empathy Map

I created two personas to represent my target audience. Keeping these personas in mind throughout the design process, helped me keep the users as the center of the design.

Personas

I created two types of storyboards to map out and get a visual sense of how the user's experience with the product would be.

Storyboard

BIG PICTURE: How will the user experience product?

CLOSE UP: How will the product work?

Ideate


How Might We?

How might we design a product that helps users locate and apply to jobs with ease?

MVP Features:

Job overview

Filter system

Job tracker

Set up alerts for wanted roles

Notifications of new jobs

Fast apply

With most of the information architecture flushed out, I began working on the user flows. I created one for new users and another for existing users. I'm seeking to understand the entry point and how a user proceeds through all the features of the app.

User Flow

NEW USERS

EXISTING USERS

Design


With all the notes and research I gathered I began to design the app. I sketched out several of the main screens, using my user flow as a guide. These rough sketches allowed me to work through my initial ideas effectively.

Low Fidelity Sketches

LO-FI: MOBILE

LO-FI: DESKTOP

Low-Fidelity Wireframes and Prototypes

After sketching out some paper wireframes and thinking through the preliminary flow, I create low-fidelity frames and turned into prototypes to begin the first of two usability studies.

WIREFRAME

PROTOTYPE

  • Initial design violates Jakob’s law.

  • Main user flow needs addressing. It seems like an afterthought.

  • Keep it simple, there is a lot of information so don't overwhelm in other areas.

FINDINGS

Bringing the design to life

S

T

Y

L

E

G

U

I

D

E

I updated the color values to comply with the WCAG color contrast guidelines. This prompted a wider color audit and later, a dramatic change to the color palette, including the primary brand blue. 

Accessibility

High-Fidelity Wireframes

After finalizing all of my screens, I created my prototype in Figma to get a better feel of how the app will look and function.

MOBLIE

DESKTOP

Test


To uncover any problems I ran two rounds of usability testing with a total of 8 participants. it led to further improvements. Participants were asked to go through the app and complete 2 small tasks in order to test the crucial features.

GOALS

  • Observe users’ behavior as they navigate through the app.

  • See how easily the participant can complete the tasks given to them.

  • Identify any pain points or concerns the user has while using the app.

ISSUES

  • C2A too small and needs better distinction

  • More notation of the features and highlights of notifications

  • Text too large for mobile

  • Can take better advantage of negative space

Usability Testing

BEFORE

AFTER

Final Thoughts

Trust the process. It's important to remember the user's perspective and how the contributes to the final design.

Details are important but don't get too caught up that it halts your design process.

Throughout the duration of this project I learned how important it is to consider the worth of designing across platforms.

It's impossible to design the perfect solution on your first try, so constant iteration and testing are essential.

What I’ve Learned

Takeaways